Toolbar
The toolbar is on the left side of the editor. Select a tool, then interact with the map canvas.

Arrow Tool [A]
The default cursor tool. Use it to inspect tiles without making changes.
| Action | Result |
|---|---|
| Hover | Shows tile info in the status bar |
| Right-click | Opens chest, sign, or tile entity editor |
Selection Tool [S]
Draw a rectangle selection on the map.
| Action | Result |
|---|---|
| Left-click + drag | Select area |
| Shift + left-click + drag | Expand selection |
Right-click or Ctrl+D | Clear selection |
| Ctrl + right-click | Restore cleared selection |
Ctrl+C | Copy selection to clipboard |
While a selection is active, painting is restricted to inside the selection.
Picker Tool [R]
Also known as the eyedropper. Picks tile/wall/liquid properties from the map.
| Action | Result |
|---|---|
| Left-click | Pick tile, wall, and liquid |
| Right-click | Pick as mask |
Hold-to-pick: Hold R to temporarily switch to the Picker, pick a tile, then release R to return to your previous tool. A quick tap of R switches to Picker permanently.
Pencil Tool [E]
Places one tile at a time. Great for fine detail work.
| Action | Result |
|---|---|
| Left-click + drag | Freehand draw |
| Shift + left-click | Straight line between two points |
| Right-click + drag | Horizontal line |
| Left + right-click + drag | Vertical line |
Brush Tool [B]
Paints with a configurable brush size and shape. See Brush Settings.
Same drawing controls as the Pencil tool, but affects an area based on brush size.
Fill Tool [F]
Flood fills connected tiles of the same type.
| Action | Result |
|---|---|
| Left-click | Fill connected matching tiles |
| Left-click in selection | Fill limited to selection area |
Point Tool [P]
Places spawn points and NPC home locations.
Select a point type from the dropdown (Spawn, Dungeon, NPC homes, Team spawns), then left-click on the map to place it.
Sprite Tool [T]
Places furniture, decorations, and other multi-tile sprites.
| Action | Result |
|---|---|
| Left-click | Place sprite |
| Left-click + drag | Draw 1x1 sprites in a line |
Use the Sprites sidebar to pick the sprite type and style.
Morph Tool
Converts tiles and walls to a selected biome type.
Only affects existing tiles — doesn't fill empty space. Behavior changes with depth (sky, dirt, rock, hell layers).
Options:
- Target Biome — Purify, Corruption, Crimson, Hallow, etc.
- Base Tiles / Evil Tiles / Moss / Sprites — Toggle what gets converted
Hammer Tool
Area-based hammer tool. Applies hammer actions across the brush area. Uses the same brush size/shape as the Brush tool.