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Version: TEdit 5

Toolbar

The toolbar is on the left side of the editor. Select a tool, then interact with the map canvas.

Toolbar

Arrow Tool [A]

The default cursor tool. Use it to inspect tiles without making changes.

ActionResult
HoverShows tile info in the status bar
Right-clickOpens chest, sign, or tile entity editor

Selection Tool [S]

Draw a rectangle selection on the map.

ActionResult
Left-click + dragSelect area
Shift + left-click + dragExpand selection
Right-click or Ctrl+DClear selection
Ctrl + right-clickRestore cleared selection
Ctrl+CCopy selection to clipboard

While a selection is active, painting is restricted to inside the selection.

Export Selection as PNG

When a selection is active, you can export it as a PNG image via Edit → Export Selection or the selection toolbar that appears above the canvas. Four export scales are available:

ScalePixels per tileDescription
Pixel Map (1×)1×1Quick overview using minimap tile colors (CPU-only)
Quarter Texture (4×)4×4Compact rendered preview
Half Texture (8×)8×8Balanced quality and file size
Full Texture (16×)16×16Full game-resolution render with walls, tiles, liquids, and wires

The textured modes (4×, 8×, 16×) render with the same visual fidelity as the editor canvas, including negative paint effects and tile textures. Large exports are rendered in strips to stay within GPU memory limits.

Picker Tool [R]

Also known as the eyedropper. Picks tile/wall/liquid properties from the map.

ActionResult
Left-clickPick tile, wall, and liquid
Right-clickPick as mask

Hold-to-pick: Hold R to temporarily switch to the Picker, pick a tile, then release R to return to your previous tool. A quick tap of R switches to Picker permanently.

Pencil Tool [E]

Places one tile at a time. Great for fine detail work.

ActionResult
Left-click + dragFreehand draw
Shift + left-clickDraw straight line segment to clicked point
Right-click + dragHorizontal line
Left + right-click + dragVertical line
Alt + left-clickWire trace highlight (in Wire mode)

In Wire paint mode, press Shift+W to enable single wire routing — click-to-click CAD-style wire drawing with 90° and 45° routing.

Polyline Drawing (Shift+Click)

Hold Shift and click successive points to draw connected straight line segments — a polyline. Each Shift+click anchors the end of the previous segment and starts the next. This works with the Pencil, Brush, and Morph tools. Release Shift to end the polyline.

Brush Tool [B]

Paints with a configurable brush size and shape. See Brush Settings.

Same drawing controls as the Pencil tool, but affects an area based on brush size. Supports the same Shift+click polyline drawing. Also supports Alt+click wire trace highlight.

In Wire paint mode, press Shift+W to enable bus wire routing — draws multiple parallel wires filling the brush area with proper spacing.

Fill Tool [F]

Flood fills connected tiles of the same type.

ActionResult
Left-clickFill connected matching tiles
Left-click in selectionFill limited to selection area

Point Tool [P]

Places spawn points and NPC home locations.

Special Interest Points

Select a point type from the dropdown (Spawn, Dungeon, NPC homes, Team spawns), then left-click on the map to place it.

Sprite Tool [T]

Places furniture, decorations, and other multi-tile sprites.

ActionResult
Left-clickPlace sprite
Left-click + dragDraw 1x1 sprites in a line

Use the Sprites sidebar to pick the sprite type and style.

Morph Tool

Converts tiles and walls to a selected biome type.

Morph Options

Only affects existing tiles — doesn't fill empty space. Behavior changes with depth (sky, dirt, rock, hell layers). Supports Shift+click polyline drawing.

Options:

  • Target Biome — Purify, Corruption, Crimson, Hallow, Glowing Mushroom, Jungle, Forest, Snow, or Desert
  • Base Tiles / Evil Tiles / Moss / Sprites — Toggle what gets converted

Multi-tile sprites like grass, vines, torches, altars, and orbs are replaced with biome-appropriate variants when Sprites is enabled. Conversions round-trip cleanly — you can convert between biomes without losing structural detail.

Paste Tool

Activated by Ctrl+V or clicking Paste on a clipboard schematic.

Floating Paste

ActionResult
Left-clickPlace floating paste on the map
Drag inside pasteReposition
Drag a handleResize (nearest-neighbor resampling)
Ctrl+Q / Ctrl+Shift+QRotate CW / CCW
Ctrl+H / Ctrl+Shift+HFlip horizontal / vertical
EnterAccept (commit to world)
EscCancel

The paste toolbar shows editable X, Y, W, and H fields. See Clipboard — Floating Paste for full details.

Wire Trace Highlight

Alt + left-click on a tile with wires to highlight the entire connected wire circuit. TEdit traces from the clicked tile using a direction-aware BFS (breadth-first search) that respects junction box routing — so wires on different sides of a junction are traced independently.

The traced wire is highlighted with a colored overlay matching the wire color (red, blue, green, or yellow). If you have a wire color selected in the Wire Mode picker, TEdit traces that color; otherwise it traces the first wire found on the clicked tile.

The highlight clears when you switch tools or Alt+click on an empty tile.

Wire trace works with the Arrow, Pencil, and Brush tools.

Hammer Tool

Area-based hammer tool. Applies hammer actions across the brush area. Uses the same brush size/shape as the Brush tool.