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Version: TEdit 5

Filter

The Filter panel lets you hide or dim specific tile types so you can focus on what you're editing.

Filter Panel

Filter Modes

ModeEffect
HideFiltered types become completely invisible
DarkenFiltered types are darkened and desaturated, making unfiltered tiles stand out

Toggle between modes with the Hide switch at the top of the panel. When Hide is off, the Darken mode is active.

Darken & Desaturate Sliders

In Darken mode, two sliders control the visual intensity applied to filtered tiles:

  • Darken (0–100, default 75) — How much to dim filtered tiles. Higher values make them darker.
  • Desaturate (0–100, default 75) — How much to remove color from filtered tiles. Higher values make them more gray.

These sliders use a GPU shader for real-time preview as you adjust them.

Background Modes

Control the map background appearance while filtering:

ModeEffect
NormalStandard background
TransparentSee-through background
CustomPick a custom background color using the color picker

Filter Tabs

Select which layer types to filter:

  • Tiles — Filter specific tile types
  • Walls — Filter wall types
  • Liquids — Filter water, lava, honey, shimmer
  • Wires — Filter wire colors
  • Sprites — Filter furniture and decorations

Usage

  1. Toggle the Hide switch to choose Hide or Darken mode
  2. If using Darken mode, adjust the Darken and Desaturate sliders
  3. Select a Background Mode
  4. Check the items you want to filter in the tabs
  5. Click Apply
  6. Click Disable to restore normal view

Filter Preview

tip

Filter Clipboard — When enabled, clipboard paste previews also respect the active filters.

Pixelmap

The Pixelmap feature renders the entire world as a color-coded image for analysis. It supports three color modes:

Color ModeDescription
NormalRenders tiles using their standard map colors — the same colors you see on the in-game minimap
BiomeColors each tile based on the biome it belongs to (Corruption, Crimson, Hallow, Jungle, Snow, Desert, etc.) — useful for visualizing biome spread and distribution
HeightColors tiles based on their vertical position — a gradient from surface to underground to cavern, making depth and terrain shape easy to read

Select the mode from the Pixelmap section in the Filter panel, then click Render to generate the view. The pixelmap is a snapshot — re-render after making edits to update it.